1. A brief history of interior space
  2. Main styles
  3. Terminology
  4. Space and function
  5. New practices

  1. Design vs. decoration
  2. Working with colour
  3. The influence of light
  4. The impact of textures
  5. Patterns and scales

  1. Spatial typologies
  2. Residential spaces
  3. Office space
  4. Commercial spaces
  5. Leisure spaces

  1. The client
  2. Sources of inspiration
  3. Useful tools
  4. Building and presenting a concept
  5. Start of the project

  1. Introduction to integrated design
  2. Some basic notions
  3. The Dimensions of BIM and Uses of BIM
  4. The Integrated Project
  5. Lean Construction

  1. Introduction and project setup
  2. Preliminary operations, walls, floors and ceilings
  3. Placing families, doors and windows
  4. Stairs, ramps and handrails
  5. Structural elements

  1. Creating and configuring views
  2. Rooms and labels
  3. Dimensions, texts and notes
  4. Creation of plans and legends
  5. Graphic management of the project

  1. MEP and site furniture
  2. Finishes and furnishings
  3. Area tables and element counts
  4. Management of plans and project interface
  5. Publish and export

  1. Collaborative environments
  2. Federated models
  3. Collaborative networking
  4. The sub-projects
  5. Interoperability and collaboration

  1. Planning in Navisworks
  2. Selection in Navisworks
  3. 4D BIM Simulation
  4. Timeliner
  5. Case Study

  1. Introduction to measurements
  2. Measuring with Navisworks (I)
  3. Measuring with Navisworks (II)
  4. Measuring with Navisworks (III)
  5. 2D measurements

  1. BIM Execution Plan (BEP)
  2. Steps for the development of the BEP
  3. Level of development LOD
  4. Classification systems
  5. Style guide

  1. What is Dynamo
  2. The user interface
  3. Create a parametric circle
  4. Introduction to nodes and cables
  5. Explore the library nodes

  1. Introduction to data types
  2. Lists and dictionaries
  3. Select items
  4. Conditional logic
  5. Filtering and grouping

  1. Geometry for computational design
  2. Vector, plane and coordinate system
  3. Points and curves
  4. Exercise: creating a set of beams
  5. Surfaces and solids

  1. Type vs instance parameters
  2. Adding an identifier to beams (I)
  3. Execute the identification routine from the Player
  4. Locate columns according to their coordinates
  5. Copy values between parameters

  1. Wall structure
  2. Sweeps and looms
  3. Stacked walls
  4. Curtain walls (I)
  5. Curtain walls (II)

  1. Introduction to conceptual modelling
  2. In situ mass modelling
  3. Modelling by nasa faces
  4. Parameterisation and mass analysis
  5. In-situ component modelling

  1. Introduction to creating families
  2. Skeleton and dimensioning
  3. Parameterisation and types
  4. Definition of geometry
  5. Adaptive families

  1. Creating design options
  2. Working with design options
  3. Project phase management
  4. Working with phases: a case study
  5. Family management

  1. Introduction
  2. Algorithmic drawing
  3. Thinking in code form
  4. The new modularity
  5. Parameterise a geometry

  1. Introduction
  2. Wall finishes
  3. Floor finishes
  4. Modelling the skirting boards
  5. Modelling a parametric false ceiling

  1. Setting up tables (I)
  2. Setting up tables (II)
  3. Parametric shelving (I)
  4. Parametric shelving (II)
  5. Generative design

  1. Delimiting walls and windows
  2. Labelling walls
  3. Labelling of soils
  4. Creating plans (I)
  5. Creating plans (II)

  1. Introduction to rendering processes. Workflow focused on interior images.
  2. Operation of the Vray interface. General characteristics. Types of render engines. Uses and utilities of each one.
  3. Exterior lighting and camera options. Scene preparation. Troubleshooting
  4. Environments and indirect lighting. Backgrounds and sense of HDRI in interior images
  5. Interior lights. Types of lights and their use

  1. Interior lighting (II). Application on stage
  2. Application of materials in geometry (I). Characteristics of materials
  3. Application of materials (II). Texture maps
  4. Application of materials (III). Reflection, refraction, emissivity and transparency.
  5. Export of results. Image formats and channels. Subsequent post-production work

  1. Render farms. Usage and advantages
  2. Preparation of geometry for export
  3. Platforms and how they work. Examples and recommendations (I)
  4. Platforms and how they work. Examples and recommendations (II)
  5. Export formats and compatibility with other external platforms: Lumion, UE4, Twinmotion

  1. Introduction to Enscape. Current advantages and limitations
  2. Interior imaging workflow applied to Enscape (I)
  3. Creating animations (I). Sequential walkthrough
  4. Creating animations (II)
  5. Creation of animations (III). Optimisation of resources. Rendering time-quality ratio

  1. Implementation of installations in BIM environments
  2. MEP configuration and systems
  3. MEP families and connectors
  4. Electrical modelling
  5. Lighting modelling

  1. Spaces and areas
  2. Air conditioning modelling
  3. Plumbing modelling
  4. Control systems and automation
  5. System control

  1. Sustainability and BIM methodology
  2. Energy simulation
  3. Simulation of the environment
  4. LCA and energy
  5. BIM as an information process

  1. Bioclimatic architecture
  2. Active system design
  3. Passive system design (I)
  4. Passive system design (II)
  5. Passivhaus

  1. New industrialisation
  2. Fundamentals of digital manufacturing
  3. Trends in digital manufacturing
  4. Sector transformations
  5. Case studies

  1. Introduction
  2. Subtractive manufacturing: cutting
  3. Subtractive manufacturing: milling
  4. Additive manufacturing
  5. Formative manufacturing, trends and conclusion

  1. Introduction
  2. The photogrammetric technique
  3. Point clouds and laser scanning
  4. Methodology
  5. Applications and equipment

  1. Facility management
  2. Computer systems
  3. Digital Twin and BIM
  4. Energy management in the Digital Twin
  5. Smart Buildings and BIM