- A brief history of interior space
- Main styles
- Terminology
- Space and function
- New practices
- Design vs. decoration
- Working with colour
- The influence of light
- The impact of textures
- Patterns and scales
- Spatial typologies
- Residential spaces
- Office space
- Commercial spaces
- Leisure spaces
- The client
- Sources of inspiration
- Useful tools
- Building and presenting a concept
- Start of the project
- Introduction to integrated design
- Some basic notions
- The Dimensions of BIM and Uses of BIM
- The Integrated Project
- Lean Construction
- Introduction and project setup
- Preliminary operations, walls, floors and ceilings
- Placing families, doors and windows
- Stairs, ramps and handrails
- Structural elements
- Creating and configuring views
- Rooms and labels
- Dimensions, texts and notes
- Creation of plans and legends
- Graphic management of the project
- MEP and site furniture
- Finishes and furnishings
- Area tables and element counts
- Management of plans and project interface
- Publish and export
- Collaborative environments
- Federated models
- Collaborative networking
- The sub-projects
- Interoperability and collaboration
- Planning in Navisworks
- Selection in Navisworks
- 4D BIM Simulation
- Timeliner
- Case Study
- Introduction to measurements
- Measuring with Navisworks (I)
- Measuring with Navisworks (II)
- Measuring with Navisworks (III)
- 2D measurements
- BIM Execution Plan (BEP)
- Steps for the development of the BEP
- Level of development LOD
- Classification systems
- Style guide
- What is Dynamo
- The user interface
- Create a parametric circle
- Introduction to nodes and cables
- Explore the library nodes
- Introduction to data types
- Lists and dictionaries
- Select items
- Conditional logic
- Filtering and grouping
- Geometry for computational design
- Vector, plane and coordinate system
- Points and curves
- Exercise: creating a set of beams
- Surfaces and solids
- Type vs instance parameters
- Adding an identifier to beams (I)
- Execute the identification routine from the Player
- Locate columns according to their coordinates
- Copy values between parameters
- Wall structure
- Sweeps and looms
- Stacked walls
- Curtain walls (I)
- Curtain walls (II)
- Introduction to conceptual modelling
- In situ mass modelling
- Modelling by nasa faces
- Parameterisation and mass analysis
- In-situ component modelling
- Introduction to creating families
- Skeleton and dimensioning
- Parameterisation and types
- Definition of geometry
- Adaptive families
- Creating design options
- Working with design options
- Project phase management
- Working with phases: a case study
- Family management
- Introduction
- Algorithmic drawing
- Thinking in code form
- The new modularity
- Parameterise a geometry
- Introduction
- Wall finishes
- Floor finishes
- Modelling the skirting boards
- Modelling a parametric false ceiling
- Setting up tables (I)
- Setting up tables (II)
- Parametric shelving (I)
- Parametric shelving (II)
- Generative design
- Delimiting walls and windows
- Labelling walls
- Labelling of soils
- Creating plans (I)
- Creating plans (II)
- Introduction to rendering processes. Workflow focused on interior images.
- Operation of the Vray interface. General characteristics. Types of render engines. Uses and utilities of each one.
- Exterior lighting and camera options. Scene preparation. Troubleshooting
- Environments and indirect lighting. Backgrounds and sense of HDRI in interior images
- Interior lights. Types of lights and their use
- Interior lighting (II). Application on stage
- Application of materials in geometry (I). Characteristics of materials
- Application of materials (II). Texture maps
- Application of materials (III). Reflection, refraction, emissivity and transparency.
- Export of results. Image formats and channels. Subsequent post-production work
- Render farms. Usage and advantages
- Preparation of geometry for export
- Platforms and how they work. Examples and recommendations (I)
- Platforms and how they work. Examples and recommendations (II)
- Export formats and compatibility with other external platforms: Lumion, UE4, Twinmotion
- Introduction to Enscape. Current advantages and limitations
- Interior imaging workflow applied to Enscape (I)
- Creating animations (I). Sequential walkthrough
- Creating animations (II)
- Creation of animations (III). Optimisation of resources. Rendering time-quality ratio
- Implementation of installations in BIM environments
- MEP configuration and systems
- MEP families and connectors
- Electrical modelling
- Lighting modelling
- Spaces and areas
- Air conditioning modelling
- Plumbing modelling
- Control systems and automation
- System control
- Sustainability and BIM methodology
- Energy simulation
- Simulation of the environment
- LCA and energy
- BIM as an information process
- Bioclimatic architecture
- Active system design
- Passive system design (I)
- Passive system design (II)
- Passivhaus
- New industrialisation
- Fundamentals of digital manufacturing
- Trends in digital manufacturing
- Sector transformations
- Case studies
- Introduction
- Subtractive manufacturing: cutting
- Subtractive manufacturing: milling
- Additive manufacturing
- Formative manufacturing, trends and conclusion
- Introduction
- The photogrammetric technique
- Point clouds and laser scanning
- Methodology
- Applications and equipment
- Facility management
- Computer systems
- Digital Twin and BIM
- Energy management in the Digital Twin
- Smart Buildings and BIM


